Back in 1998, Turok 2 burst onto the scene after the amazing success the first game had on the Nintendo 64. For many, it was a welcome change to the normal FPS’s available, including the beloved GoldenEye.

For many however, one of the things that held the game back was that it was so detailed that sometimes it ran extremely slowly. Another issue that a lot of people had was with the controls which took a bit of getting used to since it was largely different to that of GoldenEye.

However, when those problems were brushed aside, what we were left with was an amazing game. GoldeEye (apologies for bringing it up constantly) started the trend of having objectives in an FPS. However Turok 2 seriously built on that. There were really only 6 levels, but the amount of time spent in them more than made up for it. So, let’s fast forward to the present day since there will undoubtedly be people that have never played the original.

In terms of plot, an evil alien known as the Primagen has been confined to his spaceship due to him almost certainly blowing up the Universe if he wasn’t. He has however unleashed a team of minions to destroy the energy totems that contain him in his ship. It’s up to you to make sure that these aren’t destroyed, but also get to the ship so you can rip his face off with a very special weapon…

More than a fresh lick of paint

As you’d expect, this is currently a PC only remaster (although there is talk of a release on Xbox One). It is the same game that you’ll remember-or not, from 1998 in terms of the mechanics. You’re still getting a more than ample challenge when it comes to playing the game.

The enemies look gorgeous and just like in the original they are hard as nails as the game progresses. There’s a lot of surprises that I had forgotten about and won’t be discussed here so as not to spoil them. Having said that, they did genuinely result in a ‘heart in mouth’ moment.

The selection of weapons is still spot on. The good old Plasma Autorifle still feels extremely satisfying when unloading into your enemies. A fan favourite is also back, the Cerebral Bore. Basically this will latch on to the brain of your enemy and shred it to pieces. It’s extremely brutal and it’s extremely effective since it’s a one hit kill, but much more satisfying than a rocket launcher.

As mentioned earlier, the controls were a gripe for some people back in the day. Thankfully, in this version it is your usual WASD and mouse set up, which is good news for all involved.  It’s not just the enemies that look great, either. The entire game has been given a major spruce up and the visual quality now matches the excellent soundtrack. Combining these two together really makes it the immersive game that Iguana wanted it to be nearly 20 years ago.

Gameplay wise, it has been left untouched (control setup aside) and much like other games of its time, there is no regeneration when it comes to your health. For anyone brought up on COD, it may prove to be a challenge for them.

Multiplayer action is back again, with it being online this time. The multiplayer mode on the Nintendo 64 was fast and frantic in four player split screen, so it’ll be interesting to see how this goes when more people pick up the game.

Turok 2 really deserved this remaster and it doesn’t fail to impress. Currently, it is only available on Steam, but if you have an Xbox One, you may be getting it later in the year. This remaster has righted the wrongs of the game previously and is well worth your money.